SoundPlay
supported on
Plays sound samples.
Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.
Inheritance
Code
XML encoding
<IOSensor type="SoundPlay" Device='0' Samplerate='22050' Bits='8' Channels='1' BufferSize='250' NumBuffers='4' />
Classic encoding
IOSensor {
	type "SoundPlay"
	Device "0"
	Samplerate "22050"
	Bits "8"
	Channels "1"
	BufferSize "250"
	NumBuffers "4"
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | Device | SFString | initializeOnly | 0 | A number starting at 0 specifying the device the SoundPlay Node should operate. | |
|  | Samplerate | SFString | initializeOnly | 22050 | ||
|  | Bits | SFString | initializeOnly | 8 | ||
|  | Channels | SFString | initializeOnly | 1 | ||
|  | BufferSize | SFString | initializeOnly | 250 | ||
|  | NumBuffers | SFString | initializeOnly | 4 | 
