instantreality 1.0

Engine component

: This component provides an enginegraph. The engine is completely separated from the scenegraph. For this reason it’s well-suited for scene-independet configurations (like clustering) and passes to be performed per frame, not per node. The device backends implemented in HID (Human interface devices) can be accessed/connected via the engine graph and easily used in the scene.

Name Standard Status Comment
DeferredViewarea Avalon alpha
StandardViewarea Avalon stable
InteractionJob Avalon stable
ProjectionViewModifier Avalon stable
Viewarea X3D3.2 stable
WindowGroup Avalon stable
TileViewModifier Avalon stable
ClusterWindow Avalon stable
ResolutionDisplayFilter Avalon stable
ParallelStereoViewModifier Avalon stable
DeviceHandler Avalon stable
SortLastClusterWindow Avalon stable
CollisionJob Avalon stable
RenderJob Avalon stable
Navigator2D Avalon stable
SynchronizeJob Avalon stable
ClientJob Avalon stable
ShearedStereoViewModifier Avalon stable
LocalWindow Avalon stable
MatrixViewModifier Avalon stable
CombinerJob Avalon stable
ImprovedColorDisplayFilter Avalon stable
DistortionDisplayFilter Avalon stable
ColorDisplayFilter Avalon stable
TiledClusterWindow Avalon stable
Window Avalon stable
SortFirstClusterWindow Avalon stable
SoundJob Avalon stable
WebServiceJob Avalon stable
Engine Avalon stable
ImprovedDistortionDisplayFilter Avalon stable
WebInterfaceJob Avalon stable
ExternalInterfaceJob Avalon stable
MultiDisplayClusterWindow Avalon stable
TimerJob Avalon stable