Grouping component
This component includes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph. Each grouping node defines a coordinate space for its children.
| Name | Standard | Status | Comment |
|---|---|---|---|
| Block | X3D3.0 | stable | |
| ComponentTransform | Avalon | stable | |
| Group | X3D2.0 | stable | |
| InverseWorldTransform | Avalon | stable | |
| MatrixTransform | Avalon | stable | |
| Replicator | Avalon | stable | |
| StaticGroup | X3D3.0 | stable | |
| Switch | X3D2.0 | stable | |
| Transform | X3D2.0 | stable | |
| UserBody | Avalon | stable |