instantreality 1.0

Component:
BehaviorController
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

AnimationController

This node controls a set of animations connected with a virtual character or a scene.

Inheritance

Code

XML encoding
<AnimationController fadingRotTol='0.7'
fadingPosTol='3.0'
fadingInterval='0.2'
name=''
logFeature=''
 />
Classic encoding
AnimationController {
	fadingRotTol 0.7
	fadingPosTol 3.0
	fadingInterval 0.2
	name ""
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode animationContainer MFNode inputOutput AnimationContainer reference to all animations
SFFloat fadingInterval SFFloat inputOutput 0.2 lower value for fading rotation between animations
SFFloat fadingPosTol SFFloat inputOutput 3.0 value for fading position between animations (xz-direction)
SFFloat fadingRotTol SFFloat inputOutput 0.7 upper value for fading rotation between animations [0-1.0]
MFNode ikTargets MFNode inputOutput BoundedNode Reference to IK targets.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString name SFString initializeOnly The name of the animation object as given in the PML definition. Here, the PML id must be the same as the value of this field for setting up the connection between PML and X3D.