Bindable
Bindable is the abstract base type for all bindable children nodes (e.g Background, Fog, NavigationInfo and Viewpoint ). All Bindable derived nodes (= a bindable node) have the unique behaviour that only one of each type can be bound (i.e., affect the user's experience) at any instant in time. If the node is bound it is active for the current scene. The system maintains an independent, separate stack for each type of bindable node (e.g. ViewBindable) for every scenegraph
Inheritance
Code
XML encoding
<Bindable isDefault='FALSE' description='' triggerName='Synchronize' logFeature='' />
Classic encoding
Bindable { isDefault FALSE description "" triggerName "Synchronize" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
bind | XFAny | inputOnly | sending any event to this slot will bind/activate the Bindable | |||
isDefault | SFBool | initializeOnly | FALSE | indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint)) | ||
triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |