instantreality 1.0

Component:
Core
Status:
fully implemented
Structure type:
abstract
Standard:
X3D3.0

Bindable

Bindable is the abstract base type for all bindable children nodes (e.g Background, Fog, NavigationInfo and Viewpoint ). All Bindable derived nodes (= a bindable node) have the unique behaviour that only one of each type can be bound (i.e., affect the user's experience) at any instant in time. If the node is bound it is active for the current scene. The system maintains an independent, separate stack for each type of bindable node (e.g. ViewBindable) for every scenegraph

Inheritance

Code

XML encoding
<Bindable isDefault='FALSE'
description=''
triggerName='Synchronize'
logFeature=''
 />
Classic encoding
Bindable {
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool set_bind SFBool inputOnly Sending event set_bind=true makes this node active. Sending event set_bind=false makes this node inactive. Thus setting set_bind to true/false will pop/push (enable/disable) this Bindable
SFTime bindTime SFTime outputOnly Event sent when node becomes active/inactive.
SFBool isBound SFBool outputOnly FALSE Event true sent when node becomes active, event false sent when unbound by another node.
SFString description SFString initializeOnly Text description or navigation hint to be displayed for this Bindable. Hint: make descriptions clear and readable. Warning: without description, Bindable (e.g. Viewpoint objs) can not be activated/deactivated with keyboard or gui messages (e.g. switched with PgUp bzw PgDn)
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element