BitLODGeometry
Experimental geometry node to test different LOD binary packages.
Inheritance
Code
XML encoding
<BitLODGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' normalPerVertex='TRUE' index='' usesVLCIndices='false' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
BitLODGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 normalPerVertex TRUE index "" usesVLCIndices false useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
vertexCount | MFInt32 | inputOutput | vertexCount describes how many elements are used per primType | |||
position | SFVec3d | inputOutput | 0 0 0 | object center in local coordinates | ||
size | SFVec3d | inputOutput | 1 1 1 | object size in local coordinates | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether normals are applied per vertex (true) or per triangle (false). | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |