instantreality 1.0

Component:
Simulator
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

CantileverBeamSystem

System based on kinematic chain for simulating things with hair like behaviour. It is best used together with the SortedPrimitiveSet for rendering purposes.

Inheritance

Code

XML encoding
<CantileverBeamSystem index=''
anchorIndex=''
coord=''
normal=''
tangent=''
color=''
texCoord=''
refPoint=''
localForceScale='0'
collisionDomainType=''
collisionDomainParam=''
gravity='0 -10 0'
externalForce='0 0 0'
minBend='0.05'
maxBend='0.1'
massRadius='1.0'
staticFriction='0.5'
slidingFriction='0.5'
airFriction='1.0'
occluderSpheres=''
time='0'
speed='1'
minStepsPerFrame='-1'
maxStepsPerFrame='-1'
maxStepTime='-1'
localCoordSystem='TRUE'
enabled='TRUE'
logFeature=''
 />
Classic encoding
CantileverBeamSystem {
	index []
	anchorIndex []
	coord []
	normal []
	tangent []
	color []
	texCoord []
	refPoint []
	localForceScale 0
	collisionDomainType [""]
	collisionDomainParam []
	gravity 0 -10 0
	externalForce 0 0 0
	minBend 0.05
	maxBend 0.1
	massRadius 1.0
	staticFriction 0.5
	slidingFriction 0.5
	airFriction 1.0
	occluderSpheres []
	time 0
	speed 1
	minStepsPerFrame -1
	maxStepsPerFrame -1
	maxStepTime -1
	localCoordSystem TRUE
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the node behaviour
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element