instantreality 1.0

Component:
CollisionSensor
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

CollectionCollisionSensor

Sensor monitors the collision between two trees. The trees can be defined in two different ways. 1) The Sensor node is USEed and has two parents. 2) The collideLinks include two USEed trees.

Inheritance

Code

XML encoding
<CollectionCollisionSensor logFeature=''
description=''
enabled='TRUE'
triggerName='Collision'
detectionLevel='exact'
 />
Classic encoding
CollectionCollisionSensor {
	logFeature [""]
	description ""
	enabled TRUE
	triggerName "Collision"
	detectionLevel "exact"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Collision name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFNode collideLinks MFNode inputOutput Holds links to the two tree roots
SFString description SFString inputOutput Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer
SFString detectionLevel SFString inputOutput exact box, hull, exact defines the detections level. Valid values are box, hull and axact
SFBool enabled SFBool inputOutput TRUE Enables/disables the sensor node.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFBool collide SFBool outputOnly If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore.
SFTime collideTime SFTime outputOnly Everytime the sensor detects a collision the eventout sends the current timeStamp
SFBool isActive SFBool outputOnly FALSE isActive true/false events are sent when the sensor gets active
SFVec3f normal1 SFVec3f outputOnly sends the global collide normal for the first object
SFVec3f normal2 SFVec3f outputOnly sends the global collide normal for the second object
SFNode object1 SFNode outputOnly Node sends the first object on collision
SFNode object2 SFNode outputOnly Node sends the second object on collision
SFVec3f point SFVec3f outputOnly This slot sends the global collide point
SFVec3f point1 SFVec3f outputOnly This slot sends the local collide point for the first object
SFVec3f point2 SFVec3f outputOnly This slot sends the local collide point for the second object