instantreality 1.0

Component:
RigidBodyPhysics
Status:
experimental
Structure type:
abstract
Standard:
X3D3.2

CollisionCollection

Inheritance

Code

XML encoding
<CollisionCollection appliedParameters='BOUNCE'
bounce='0'
enabled='TRUE'
frictionCoefficients='0 0'
minBounceSpeed='0.1'
slipFactors='0 0'
softnessConstantForceMix='0.0001'
softnessErrorCorrection='0.8'
surfaceSpeed='0 0'
logFeature=''
 />
Classic encoding
CollisionCollection {
	appliedParameters ["BOUNCE"]
	bounce 0
	enabled TRUE
	frictionCoefficients 0 0
	minBounceSpeed 0.1
	slipFactors 0 0
	softnessConstantForceMix 0.0001
	softnessErrorCorrection 0.8
	surfaceSpeed 0 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString appliedParameters MFString inputOutput BOUNCE []
SFFloat bounce SFFloat inputOutput 0 [0, 1]
MFNode collidables MFNode inputOutput NULL NBodyCollisionSpaceNode
SFBool enabled SFBool inputOutput TRUE
SFVec2f frictionCoefficients SFVec2f inputOutput 0 0 [0, Inf)
SFFloat minBounceSpeed SFFloat inputOutput 0.1 [0, Inf)
SFVec2f slipFactors SFVec2f inputOutput 0 0 (-Inf, Inf)
SFFloat softnessConstantForceMix SFFloat inputOutput 0.0001 [0, 1]
SFFloat softnessErrorCorrection SFFloat inputOutput 0.8 [0, 1]
SFVec2f surfaceSpeed SFVec2f inputOutput 0 0 (-Inf, Inf)
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element