instantreality 1.0

Component:
CollisionSensor
Status:
deprecated
Structure type:
concrete
Standard:
X3D3.2

CollisionSensor

Please use CollectionCollisionSensor

Inheritance

Code

XML encoding
<CollisionSensor detectionLevel='exact'
triggerName='Collision'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
CollisionSensor {
	detectionLevel "exact"
	triggerName "Collision"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
SFString triggerName SFString initializeOnly Collision name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFString detectionLevel SFString inputOutput exact box, hull, exact defines the detections level. Valid values are box, hull and axact
SFNode object2 SFNode outputOnly Node sends the second object on collision
SFNode object1 SFNode outputOnly Node sends the first object on collision
SFVec3f normal2 SFVec3f outputOnly sends the global collide normal for the second object
SFVec3f normal1 SFVec3f outputOnly sends the global collide normal for the first object
SFVec3f point2 SFVec3f outputOnly This slot sends the local collide point for the second object
SFVec3f point1 SFVec3f outputOnly This slot sends the local collide point for the first object
SFVec3f point SFVec3f outputOnly This slot sends the global collide point
SFTime collideTime SFTime outputOnly Everytime the sensor detects a collision the eventout sends the current timeStamp
SFBool collide SFBool outputOnly If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore.
MFNode collideLinks MFNode inputOutput Holds links to the two tree roots