instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
abstract
Standard:
X3D2.0

Color (alias: ColorRGB)

This node defines a set of RGB colours to be used in the fields of another node. Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet. A Material node is used to specify the overall material parameters of lit geometry. If both a Material node and a Color node are specified for a geometric shape, the colours shall replace the diffuse component of the material. RGB or RGBA textures take precedence over colours; specifying both an RGB or RGBA texture and a Color node for geometric shape will result in the Color node being ignored.

Inheritance

Code

XML encoding
<Color logFeature=''
 />
Classic encoding
Color {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element