instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

ColorRGB (Standard name: Color)

This node defines a set of RGB colours to be used in the fields of another node. Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet. A Material node is used to specify the overall material parameters of lit geometry.Hint: colors are often controlled by Material instead.

Inheritance

Code

XML encoding
<ColorRGB color=''
logFeature=''
 />
Classic encoding
ColorRGB {
	color []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFColor color MFColor inputOutput The RGB colors.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element