instantreality 1.0

Component:
CubeMapTexturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ComposedCubeMapTexture

The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual texture nodes.

Inheritance

Code

XML encoding
<ComposedCubeMapTexture internalFormat='auto'
pixelType='keep'
pixelFormat='keep'
pixelScale='1'
repeatR='TRUE'
repeatS='TRUE'
magFilter='auto'
compression='auto'
repeatT='TRUE'
minFilter='auto'
envFunction='auto'
envSource='auto'
autoScale='TRUE'
envMode='auto'
envColor='1 1 1 1'
anisotropy='1'
logFeature=''
 />
Classic encoding
ComposedCubeMapTexture {
	internalFormat "auto"
	pixelType "keep"
	pixelFormat "keep"
	pixelScale 1
	repeatR TRUE
	repeatS TRUE
	magFilter "auto"
	compression "auto"
	repeatT TRUE
	minFilter "auto"
	envFunction "auto"
	envSource "auto"
	autoScale TRUE
	envMode "auto"
	envColor 1 1 1 1
	anisotropy 1
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode front SFNode inputOutput Texture texture for the front of the cube-map
SFNode back SFNode inputOutput Texture texture for the backside of the cube-map
SFNode right SFNode inputOutput Texture texture for the right-side of the cube-map
SFNode left SFNode inputOutput Texture texture for the left-side of the cube-map
SFNode top SFNode inputOutput Texture texture for the top-side of the cube-map
SFNode bottom SFNode inputOutput Texture texture for the bottom of the cube-map
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything