ComposedCubeMapTexture
The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual texture nodes.
Inheritance
Code
XML encoding
<ComposedCubeMapTexture internalFormat='auto' pixelType='keep' pixelFormat='keep' pixelScale='1' repeatR='TRUE' repeatS='TRUE' magFilter='auto' compression='auto' repeatT='TRUE' minFilter='auto' envFunction='auto' envSource='auto' autoScale='TRUE' envMode='auto' envColor='1 1 1 1' anisotropy='1' logFeature='' />
Classic encoding
ComposedCubeMapTexture {
internalFormat "auto"
pixelType "keep"
pixelFormat "keep"
pixelScale 1
repeatR TRUE
repeatS TRUE
magFilter "auto"
compression "auto"
repeatT TRUE
minFilter "auto"
envFunction "auto"
envSource "auto"
autoScale TRUE
envMode "auto"
envColor 1 1 1 1
anisotropy 1
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| image_changed | SFImage | outputOnly | sends a singe image on change | |||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |
