instantreality 1.0

Component:
CubeMapTexturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ComposedCubeMapTexture

The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual texture nodes.

Inheritance

Code

XML encoding
<ComposedCubeMapTexture logFeature=''
 />
Classic encoding
ComposedCubeMapTexture {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFNode back SFNode inputOutput Texture texture for the backside of the cube-map
SFNode bottom SFNode inputOutput Texture texture for the bottom of the cube-map
SFNode front SFNode inputOutput Texture texture for the front of the cube-map
SFNode left SFNode inputOutput Texture texture for the left-side of the cube-map
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode right SFNode inputOutput Texture texture for the right-side of the cube-map
SFNode top SFNode inputOutput Texture texture for the top-side of the cube-map
SFImage image_changed SFImage outputOnly sends a singe image on change