instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Cylinder

Cylinder is a geometry node. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Cylinder bottom='TRUE'
side='TRUE'
top='TRUE'
height='2'
radius='1'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
Cylinder {
	bottom TRUE
	side TRUE
	top TRUE
	height 2
	radius 1
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool bottom SFBool initializeOnly TRUE Whether to draw bottom (inside faces are never drawn). Warning: cannot be changed after initial creation.
SFBool side SFBool initializeOnly TRUE Whether to draw sides (inside faces are never drawn). Warning: cannot be changed after initial creation.
SFBool top SFBool initializeOnly TRUE Whether to draw top (inside faces are never drawn). Warning: cannot be changed after initial creation.
SFFloat height SFFloat initializeOnly 2 Height in meters. Warning: simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead.
SFFloat radius SFFloat initializeOnly 1 Radius in meters. Warning: simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead.
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element