Engine
The Engine node defines the roote node for the Enginegraph (simular to the Scene defining the root node for the Scenegraph). There can be only on Engine instance per Enginegraph. The main purpose of the node is to hold and trigger the jobs-objects.
Inheritance
Code
XML encoding
<Engine frameTime='0' frameRate='0' desiredFrameRate='0' resolution='1' collectStatistics='TRUE' requiredJobList='TimerJob,InteractionJob,ExternalInterfaceJob,WebServiceJob,CollisionJob,SoundJob,CombinerJob,SynchronizeJob,RenderJob' logJobStatistics='FALSE' logFeature='' />
Classic encoding
Engine { frameTime 0 frameRate 0 desiredFrameRate 0 resolution 1 collectStatistics TRUE requiredJobList ["TimerJob,InteractionJob,ExternalInterfaceJob,WebServiceJob,CollisionJob,SoundJob,CombinerJob,SynchronizeJob,RenderJob"] logJobStatistics FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |