instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

EnvironmentTexture

Base class for environmental texturing components (i.e. textures which dynamically can show parts of a scene).

Inheritance

Code

XML encoding
<EnvironmentTexture update='NONE'
frameBufferMode='auto'
triggerName='Render'
logFeature=''
 />
Classic encoding
EnvironmentTexture {
	update "NONE"
	frameBufferMode "auto"
	triggerName "Render"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString update SFString inputOutput NONE [NONE, NEXT_FRAME_ONLY, ALWAYS] One of "NONE", "NEXT_FRAME_ONLY" (only once), "ALWAYS" (for fully dynamic settings).
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element