EnvironmentTexture
Base class for environmental texturing components (i.e. textures which dynamically can show parts of a scene).
Inheritance
Code
XML encoding
<EnvironmentTexture update='NONE' frameBufferMode='auto' triggerName='Render' logFeature='' />
Classic encoding
EnvironmentTexture { update "NONE" frameBufferMode "auto" triggerName "Render" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
update | SFString | inputOutput | NONE | [NONE, NEXT_FRAME_ONLY, ALWAYS] | One of "NONE", "NEXT_FRAME_ONLY" (only once), "ALWAYS" (for fully dynamic settings). | |
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |