instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

FaceSet

The FaceSet node represents a 3D geometry formed by constructing faces from 3D vertices specified in the "vertexCount" field. Number of vertices in the "vertexCount" field shall be [3,inf)

Inheritance

Code

XML encoding
<FaceSet vertexCount=''
lit='TRUE'
convex='TRUE'
normalPerVertex='TRUE'
colorPerVertex='TRUE'
ccw='TRUE'
creaseAngle='0'
solid='TRUE'
showNormalLength='0'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
FaceSet {
	vertexCount []
	lit TRUE
	convex TRUE
	normalPerVertex TRUE
	colorPerVertex TRUE
	ccw TRUE
	creaseAngle 0
	solid TRUE
	showNormalLength 0
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 vertexCount MFInt32 inputOutput [3, inf) Describes how many vertices are to be used in each face from the coordinate field. Coordinates are assigned to each face by taking vertexCount[n] vertices from the coordinate field.
SFBool lit SFBool inputOutput TRUE Specifies whether the Shape is lit.
SFBool convex SFBool initializeOnly TRUE Specifies whether all polygons in a shape are convex. A convex polygon is planar, does not intersect itself, and has all interior angles less then; 180 degrees. Warning: Non planar and self intersecting polygons may produce undefined results even if the convex field is FALSE.
SFFloat showNormalLength SFFloat inputOutput 0 [0, Inf) Length of normals. If zero (default), normals are not shown.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything