instantreality 1.0

fully implemented
Structure type:


The ImageCubeMapTexture node defines a cubic environment map source as a single file format that contains multiple images, one for each side. The texture is read from the URL specified by the url field. When the url field contains no values, texturing is disabled. The system supports DDS cube map files



XML encoding
<ImageCubeMapTexture url=''
Classic encoding
ImageCubeMapTexture {
	url [""]
	logFeature [""]


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString url MFString inputOutput Location and filename of image. Multiple locations are more reliable, and Web locations let e-mail attachments work. Hint: Strings can have multiple values, so separate each string by quote marks [ '' '' 'etc.' ]. Hint: XML encoding for ' is ampersandquot; (a character entity). Warning: strictly match directory and filename capitalization for http links! Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element