ImageGeometry
Gets the vertex properties from the attached image files
Inheritance
Code
XML encoding
<ImageGeometry mode='auto' vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' creaseAngle='0' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
ImageGeometry {
mode "auto"
vertexCount []
primType ["triangles"]
position 0 0 0
size 1 1 1
creaseAngle 0
useGeoCache TRUE
solid TRUE
lit TRUE
resolution 1
multiResolutionLevel 1
invalidateVolume FALSE
normalUpdateMode "nice"
cacheMode "auto"
optimizationMode ["auto"]
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| mode | SFString | inputOutput | auto | defines the image mode | ||
| vertexCount | MFInt32 | inputOutput | [3,infinity] vertexCount describes how many vertices are used. | |||
| primType | MFString | inputOutput | triangles | defines the primitive type | ||
| position | SFVec3d | initializeOnly | 0 0 0 | object position in local coordiantes | ||
| size | SFVec3d | initializeOnly | 1 1 1 | option size in local coordinates | ||
| creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment. | |
| index | SFNode | inputOutput | Texture | holds the optional index image | ||
| coord | MFNode | initializeOnly | Texture | holds the vertex coordinate components | ||
| normal | MFNode | initializeOnly | Texture | holds the vertex normal components | ||
| texCoord | MFNode | initializeOnly | Texture | holds the vertex texture coordinate components | ||
| color | MFNode | initializeOnly | Texture | holds the vertex coordinate components | ||
| useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
| solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
| lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
| resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
| multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
| invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
| normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
| cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
| optimizationMode | MFString | initializeOnly | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |
