instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

ImageGeometry

Gets the vertex properties from the attached image files.

Inheritance

Code

XML encoding
<ImageGeometry vertexCount=''
primType='triangles'
position='0 0 0'
size='1 1 1'
creaseAngle='0'
implicitMeshSize='256 256'
implicitMeshMode='3DSequence'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
ImageGeometry {
	vertexCount []
	primType ["triangles"]
	position 0 0 0
	size 1 1 1
	creaseAngle 0
	implicitMeshSize 256 256
	implicitMeshMode "3DSequence"
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFNode color MFNode initializeOnly Texture holds the vertex color components
MFNode coord MFNode initializeOnly Texture holds the vertex coordinate components
SFFloat creaseAngle SFFloat initializeOnly 0 [0, Inf) creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment.
SFString implicitMeshMode SFString initializeOnly 3DSequence defines the type of the implicit mesh and how the data should be mapped to the final 3D structure
SFVec2f implicitMeshSize SFVec2f initializeOnly 256 256 defines the x and y dimensions of the implicit mesh
SFNode index SFNode inputOutput Texture holds the optional index image
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
MFNode normal MFNode initializeOnly Texture holds the vertex normal components
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
SFVec3d position SFVec3d initializeOnly 0 0 0 object position in local coordinates
MFString primType MFString inputOutput triangles defines the primitive types
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFVec3d size SFVec3d initializeOnly 1 1 1 object size in local coordinates
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
MFNode texCoord MFNode initializeOnly Texture holds the vertex texture coordinate components
SFBool useGeoCache SFBool initializeOnly TRUE controlls the use of geometry caches for primitives with equal properties
MFInt32 vertexCount MFInt32 inputOutput describes how many vertices are used