instantreality 1.0

Component:
BehaviorController
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

InstantAnimationContainer

This node contains references to transitional action components.

Inheritance

Code

XML encoding
<InstantAnimationContainer fieldnames=''
targetnames=''
logFeature=''
name=''
menuEntry=''
mediaId=''
 />
Classic encoding
InstantAnimationContainer {
	fieldnames [""]
	targetnames [""]
	logFeature [""]
	name ""
	menuEntry [""]
	mediaId ""
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode sensor SFNode inputOutput PointingSensor reference to pointing sensor for ui handling
SFString mediaId SFString inputOutput holds id of media-/ui- object
MFString menuEntry MFString inputOutput entry names as needed for menus
SFString errorMsg SFString inputOnly can receive error strings from eg scripts
SFString name SFString initializeOnly name of animation node
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFString targetnames MFString initializeOnly names of target nodes to be animated resp. changed
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
MFString fieldnames MFString initializeOnly to find the field inside the target