instantreality 1.0

Component:
Networking
Status:
partly implemented
Structure type:
concrete
Standard:
X3D3.0

LoadSensor

LoadSensor generates events as watchList child nodes are either loaded or fail to load. Changing watchlist child nodes restarts the LoadSensor. Hint: use multiple LoadSensor nodes to track multiple loading nodes individually. Hint: Background is not sensed due to multiple-image ambiguity. Warning: watchList child nodes are not rendered, so normally USE copies of other nodes to sense load status. Hint: use Inline 'load' field to prompt or defer loading. Warning: new X3D node, not supported in VRML 97.

Inheritance

Code

XML encoding
<LoadSensor timeOut='0'
triggerName='Timer'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
LoadSensor {
	timeOut 0
	triggerName "Timer"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Timer name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything