instantreality 1.0

Component:
Shaders
Status:
interface only
Structure type:
concrete
Standard:
X3D3.1

Matrix4VertexAttribute

The Matrix4VertexAttribute node defines a set of per-vertex 4by4 Matrix attributes.

Inheritance

Code

XML encoding
<Matrix4VertexAttribute value=''
name='auto'
logFeature=''
 />
Classic encoding
Matrix4VertexAttribute {
	value []
	name "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString name SFString initializeOnly auto The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFMatrix4f value MFMatrix4f inputOutput The value field specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types shall be found in the appropriate language-specific annex