instantreality 1.0

Component:
Shape
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

MultiPassAppearance

The MultiPassAppearance node contains one or more Appearance nodes for doing multipass rendering on a per object basis.

Inheritance

Code

XML encoding
<MultiPassAppearance logFeature=''
sortType='auto'
sortKey='0'
 />
Classic encoding
MultiPassAppearance {
	logFeature [""]
	sortType "auto"
	sortKey 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode appearance MFNode inputOutput Appearance Can hold any number of Appearance nodes.
SFInt32 sortKey SFInt32 inputOutput 0 Change render order manually.
SFString sortType SFString inputOutput auto [auto, transparent, opaque] defines the shape type for sorting
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element