instantreality 1.0

Component:
Shape
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

MultiPassAppearance

The MultiPassAppearance node contains one or more Appearance nodes for doing multipass rendering on a per object basis.

Inheritance

Code

XML encoding
<MultiPassAppearance logFeature=''
sortType='auto'
sortKey='0'
 />
Classic encoding
MultiPassAppearance {
	logFeature [""]
	sortType "auto"
	sortKey 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode appearance MFNode inputOutput Appearance Can hold any number of Appearance nodes.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 sortKey SFInt32 inputOutput 0 Change render order manually.
SFString sortType SFString inputOutput auto [auto, transparent, opaque] defines the shape type for sorting