instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

NoiseTexture

A Node to create Perlin-Noise Textures

Inheritance

Code

XML encoding
<NoiseTexture logFeature=''
numOctaves='6'
splitOctaves='FALSE'
size='1 1 1'
 />
Classic encoding
NoiseTexture {
	logFeature [""]
	numOctaves 6
	splitOctaves FALSE
	size 1 1 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFInt32 numOctaves SFInt32 inputOutput 6 The number of Octavers
SFBool splitOctaves SFBool inputOutput FALSE Flag to split the octaves
SFVec3f size SFVec3f inputOutput 1 1 1 size in pixel of the texture
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element