instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

NoiseTexture

A Node to create Perlin-Noise Textures

Inheritance

Code

XML encoding
<NoiseTexture logFeature=''
numOctaves='6'
splitOctaves='FALSE'
size='1 1 1'
 />
Classic encoding
NoiseTexture {
	logFeature [""]
	numOctaves 6
	splitOctaves FALSE
	size 1 1 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool splitOctaves SFBool inputOutput FALSE Flag to split the octaves
SFImage image_changed SFImage outputOnly sends a singe image on change
SFInt32 numOctaves SFInt32 inputOutput 6 The number of Octavers
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFVec3f size SFVec3f inputOutput 1 1 1 size in pixel of the texture