instantreality 1.0

Component:
Texturing
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

NormalMap3DGenerator

creates a 3D nomal map from the given volume data. The dataFormat field defines the number channes and data types (e.g. 'xyzs' defines a RGBA volume with red = x, green = y, blue = z, and alpha = sourceValue). Allowed values are: 's' (SCALAR), 'S' (SCALAR_NULLEDGE), 'x' (x-normalMap), 'y' (y-nomalMap), 'z' (z-normalMap), 'g' (GRADIENT), 't' (THETA), 'p' (PHI).

Inheritance

Code

XML encoding
<NormalMap3DGenerator voxelFormat='xyz'
logFeature=''
 />
Classic encoding
NormalMap3DGenerator {
	voxelFormat "xyz"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode sourceImage SFNode inputOutput SingleTexture link to the source volume data
SFString voxelFormat SFString inputOutput xyz defines voxel format ( and size) of the output volume
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything