instantreality 1.0

Component:
PickingSensor
Status:
interface only
Structure type:
concrete
Standard:
X3D3.2

PickableGroup

A PickableGroup node contains children that can be marked as being of a given classification of picking types, as well as the ability to enable or disable picking of the children.

Inheritance

Code

XML encoding
<PickableGroup objectType='ALL'
pickable='TRUE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
PickableGroup {
	objectType ["ALL"]
	pickable TRUE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString objectType MFString inputOutput ALL The objectType field specifies a label that is used in the picking process. Each string specified is treated as an independent label that needs to be matched against the same type in one of the picking node instances.
SFBool pickable SFBool inputOutput TRUE The pickable field is used to independently control whether picking may be performed on this node or its children. Setting the value to FALSE will remove the children from the list of potential matches for picking. This only effects children that are accessed through the transformation hierarchy of the parent.
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything