instantreality 1.0

Component:
Geometry3D
Status:
deprecated
Structure type:
concrete
Standard:
Avalon

Plane

Plane is a geometry node. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Plane size='2 2'
textureMin='0 0'
textureMax='1 1'
subdivision='1 1'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
Plane {
	size 2 2
	textureMin 0 0
	textureMax 1 1
	subdivision 1 1
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec2f size SFVec2f initializeOnly 2 2 Size x y in meters. Warning: simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead.
SFVec2f textureMin SFVec2f initializeOnly 0 0 Defines the texture coordinates for the lower-left pixel of the image.
SFVec2f textureMax SFVec2f initializeOnly 1 1 Defines the texture coordinates for the top-right pixel of the image.
SFVec2f subdivision SFVec2f initializeOnly 1 1 [1, inf) Specifies the number of parts the plane is subdivided into for rendering. Warning: Don't choose large number of subdivisions, if not necessary.
SFBool useGeoCache SFBool initializeOnly TRUE controlls the use of geometry caches for primitives with equal properties
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything