instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

PlaybackTexture

Abstract base class for all Textures which change over time.

Inheritance

Code

XML encoding
<PlaybackTexture startTime='0'
stopTime='0'
pauseTime='0'
resumeTime='0'
enabled='TRUE'
triggerName='Timer'
logFeature=''
 />
Classic encoding
PlaybackTexture {
	startTime 0
	stopTime 0
	pauseTime 0
	resumeTime 0
	enabled TRUE
	triggerName "Timer"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the update.
SFString triggerName SFString initializeOnly Timer Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly Slot which is used internally to connect a dynamic context-slot whose name is set by the triggerName value. It is used automatically to install a run-time environment trigger.
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything