PointLight
PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.
Inheritance
Code
XML encoding
<PointLight attenuation='1 0 0' location='0 0 0' radius='100' global='TRUE' ambientIntensity='0' color='1 1 1' intensity='1' showProxyGeometry='FALSE' proxyGeometrySize='1 1 1' shadowIntensity='0' local='FALSE' logFeature='' on='TRUE' />
Classic encoding
PointLight {
attenuation 1 0 0
location 0 0 0
radius 100
global TRUE
ambientIntensity 0
color 1 1 1
intensity 1
showProxyGeometry FALSE
proxyGeometrySize 1 1 1
shadowIntensity 0
local FALSE
logFeature [""]
on TRUE
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| attenuation | SFVec3f | inputOutput | 1 0 0 | Constant, linear-distance and squared-distance dropoff factors. | ||
| location | SFVec3f | inputOutput | 0 0 0 | Position of light relative to local coordinate system. | ||
| radius | SFFloat | inputOutput | 100 | (NOT IMPLEMENTED YET) Maximum effective distance of light relative to local light position, affected by ancestor scaling. | ||
| global | SFBool | inputOutput | TRUE | indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node) | ||
| ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
| color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
| intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
| showProxyGeometry | SFBool | inputOutput | FALSE | toggle geometry at light position (use for visual debugging) | ||
| proxyGeometrySize | SFVec3f | inputOutput | 1 1 1 | scales proxy geometry | ||
| shadowIntensity | SFFloat | inputOutput | 0 | [0, 1] | intensity of the shadow; 0 is no shadow at all | |
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |
