instantreality 1.0

Component:
Lighting
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

PointLight

PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.

Inheritance

Code

XML encoding
<PointLight on='TRUE'
logFeature=''
proxyGeometrySize='1 1 1'
shadowIntensity='0'
showProxyGeometry='FALSE'
intensity='1'
color='1 1 1'
ambientIntensity='0'
global='TRUE'
location='0 0 0'
radius='100'
attenuation='1 0 0'
 />
Classic encoding
PointLight {
	on TRUE
	logFeature [""]
	proxyGeometrySize 1 1 1
	shadowIntensity 0
	showProxyGeometry FALSE
	intensity 1
	color 1 1 1
	ambientIntensity 0
	global TRUE
	location 0 0 0
	radius 100
	attenuation 1 0 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool showProxyGeometry SFBool inputOutput FALSE toggle geometry at light position (use for visual debugging)
SFVec3f proxyGeometrySize SFVec3f inputOutput 1 1 1 scales proxy geometry
SFFloat shadowIntensity SFFloat inputOutput 0 [0, 1] intensity of the shadow; 0 is no shadow at all
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything