ProgrammableParticleSystem
Defines a Particle System. It is only a Simulator and does not rendering. For Rendering use e. ParticleSet oder PointSet and route the coord,secCoord,... data.
Inheritance
Code
XML encoding
<ProgrammableParticleSystem logFeature='' enabled='TRUE' localCoordSystem='TRUE' maxStepsPerFrame='-1' maxStepTime='-1' minStepsPerFrame='-1' speed='1' velocity='' time='0' size='' color='' coord='' secCoord='' transparency='0' shaderUrl='' whichShader='-1' secCoordDomainParam='1 1 1' secCoordDomainType='point' velocityDomainParam='1 1 1' velocityDomainType='point' sizeDomainParam='1 1 1' sizeDomainType='point' colorDomainParam='1 1 1' colorDomainType='point' sourceDomainParam='0 0 0' sourceDomainType='point' sourceRate='0' startingAge='0' maxParticle='1000' addParticleData='FALSE' trackCoord='TRUE' />
Classic encoding
ProgrammableParticleSystem {
	logFeature [""]
	enabled TRUE
	localCoordSystem TRUE
	maxStepsPerFrame -1
	maxStepTime -1
	minStepsPerFrame -1
	speed 1
	velocity []
	time 0
	size []
	color []
	coord []
	secCoord []
	transparency 0
	shaderUrl [""]
	whichShader -1
	secCoordDomainParam [1 1 1]
	secCoordDomainType "point"
	velocityDomainParam [1 1 1]
	velocityDomainType "point"
	sizeDomainParam [1 1 1]
	sizeDomainType "point"
	colorDomainParam [1 1 1]
	colorDomainType "point"
	sourceDomainParam [0 0 0]
	sourceDomainType "point"
	sourceRate 0
	startingAge 0
	maxParticle 1000
	addParticleData FALSE
	trackCoord TRUE
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | trackCoord | SFBool | inputOutput | TRUE | controlls the tracking of the second coordinate | |
|  | addParticleData | SFBool | inputOutput | FALSE | controls if new coord/secCoord/color/size and velocity data should be set or add to the current particle group | |
|  | maxParticle | SFInt32 | inputOutput | 1000 | The maximum number of particles of the particle system. | |
|  | startingAge | SFFloat | inputOutput | 0 | The starting age of the particles. | |
|  | sourceRate | SFInt32 | inputOutput | 0 | The source rate of the particle system defines the number of particles to add per unit time. | |
|  | sourceDomainType | SFString | inputOutput | point | none, point, line, triangle, plane, rectangle, box, sphere, cylinder, cone, blob, disc | Defines the domain of the particle source position. | 
|  | sourceDomainParam | MFFloat | inputOutput | 0 0 0 | define the domain parameter | |
|  | colorDomainType | SFString | inputOutput | point | none, point, line, triangle, plane, rectangle, box, sphere, cylinder, cone, blob, disc | Defines the domain of the particle color. | 
|  | colorDomainParam | MFFloat | inputOutput | 1 1 1 | define the domain parameter | |
|  | sizeDomainType | SFString | inputOutput | point | none, point, line, triangle, plane, rectangle, box, sphere, cylinder, cone, blob, disc | Defines the domain of the particle size. | 
|  | sizeDomainParam | MFFloat | inputOutput | 1 1 1 | define the domain parameter | |
|  | velocityDomainType | SFString | inputOutput | point | none, point, line, triangle, plane, rectangle, box, sphere, cylinder, cone, blob, disc | Defines the domain of the particle velocity. | 
|  | velocityDomainParam | MFFloat | inputOutput | 1 1 1 | define the domain parameter | |
|  | secCoordDomainType | SFString | inputOutput | point | none, point, line, triangle, plane, rectangle, box, sphere, cylinder, cone, blob, disc | Defines the domain of the particle second position. | 
|  | secCoordDomainParam | MFFloat | inputOutput | 1 1 1 | define the domain parameter | |
|  | whichShader | SFInt32 | inputOutput | -1 | defines which shader shout be used. -1 switches all shader code off | |
|  | shaderUrl | MFString | inputOutput | cdata | holds the particle system shader code | |
|  | transparency | SFFloat | inputOutput | 0 | defines the transparency of sourced particle | |
|  | coord | MFVec3f | inputOutput | holds the particle position data | ||
|  | secCoord | MFVec3f | inputOutput | holds the particle position data | ||
|  | color | MFColorRGBA | inputOutput | holds the particle color data | ||
|  | size | MFVec3f | inputOutput | holds the particle size data | ||
|  | velocity | MFVec3f | inputOutput | holds the particle velocity data | ||
|  | time | SFTime | inputOutput | 0 | Externally triggered time (internally used for dT). | |
|  | speed | SFFloat | inputOutput | 1 | Scaling factor for simulation speed. | |
|  | minStepsPerFrame | SFInt32 | inputOutput | -1 | minimum value for iteration steps per frame | |
|  | maxStepsPerFrame | SFInt32 | inputOutput | -1 | maximum value for iteration steps per frame | |
|  | maxStepTime | SFTime | inputOutput | -1 | upper bound for dT (useful for preventing simulation from blowing off if frame rate is too low) | |
|  | localCoordSystem | SFBool | inputOutput | TRUE | evaluate calculations (e.g. gravitation) in local or global coordinate frame | |
|  | enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the node behaviour | |
|  | logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
|  | metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | 
