instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

RenderJob

The RenderJob is responsible for the visualization of the scene graph

Inheritance

Code

XML encoding
<RenderJob logFeature=''
runTime='0'
enabled='TRUE'
storeChangeList='FALSE'
triggerName='Render'
 />
Classic encoding
RenderJob {
	logFeature [""]
	runTime 0
	enabled TRUE
	storeChangeList FALSE
	triggerName "Render"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Render name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot.
MFNode windowGroups MFNode initializeOnly WindowGroup List of window groups
SFBool storeChangeList SFBool initializeOnly FALSE If true, all changes are stored. This makes it possible to do a lateconnect to cluster rendering servers
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
SFTime exec SFTime inputOnly This event is used to exec the job
SFTime pre SFTime outputOnly This event is triggered when the job starts
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime runTime SFTime initializeOnly 0 Time when execution was finished
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything