Scene
Scene is the root node that contains an X3D scene graph. Add nodes and children to build a scene. Only one Scene root node is allowed per file. Hint: Scene fields expose the functionality of the Script node's Browser class. Note: Scene nodes within Inlined worlds report identical values as topmost root Scene node. Warning: browser support for fields in this node is partial/experimental.
Inheritance
Code
XML encoding
<Scene glueTypeName='Block' isPickable='TRUE' description='' logFeature='' showBBox='FALSE' bboxCenter='0 0 0' bboxSize='-1 -1 -1' render='TRUE' />
Classic encoding
Scene {
glueTypeName "Block"
isPickable TRUE
description ""
logFeature [""]
showBBox FALSE
bboxCenter 0 0 0
bboxSize -1 -1 -1
render TRUE
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| showBBox | SFBool | inputOutput | FALSE | Show Bounding Box of Subtree. | ||
| render | SFBool | inputOutput | TRUE | Flag to control the visibility of the node or subtree |
