instantreality 1.0

Component:
Shape
Status:
fully implemented
Structure type:
abstract
Standard:
X3D3.0

ShaderNode

This abstract node type is the base type for all node types which specify a programmable shader.

Inheritance

Code

XML encoding
<ShaderNode logFeature=''
 />
Classic encoding
ShaderNode {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool isSelected SFBool outputOnly The isSelected output field is used to indicate that this shader instance is the one selected for use by the browser. A TRUE value indicates that this instance is in use.
SFBool isValid SFBool outputOnly The isValid field is used to indicate whether the current shader objects can be run as a shader program.
SFBool activate SFBool inputOnly The activate field forces the shader to activate the contained objects.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element