SingleTexture
Abstract base class of all texture nodes. Note: A texture with a TextureProperties node will ignore all its dublicate fields like repeat etc.
Inheritance
Code
XML encoding
<SingleTexture logFeature='' anisotropy='1' internalFormat='auto' pixelType='keep' pixelFormat='keep' repeatR='TRUE' pixelScale='1' magFilter='auto' repeatS='TRUE' repeatT='TRUE' compression='auto' minFilter='auto' envFunction='auto' autoScale='TRUE' envSource='auto' envColor='1 1 1 1' envMode='auto' />
Classic encoding
SingleTexture {
logFeature [""]
anisotropy 1
internalFormat "auto"
pixelType "keep"
pixelFormat "keep"
repeatR TRUE
pixelScale 1
magFilter "auto"
repeatS TRUE
repeatT TRUE
compression "auto"
minFilter "auto"
envFunction "auto"
autoScale TRUE
envSource "auto"
envColor 1 1 1 1
envMode "auto"
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |
