instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SliceSet

This node is a dynamic geometry which creates polygons which slice the bbox according to the current camera position and field settings. The size and bounding box in the local coordinate system is defined by the size field. The slice-distance and therefore the number of slices is controlled by the sliceDistance value. Every is slice/polygon is clipped by the bbox-sides and defined by 3-6 vertices. Every vertices gets a 3d-texture coordinate which defines a normalized position [0-1] inside of the bbox-cube. The node can be used for direct vorlume rendering or local fog effects.

Inheritance

Code

XML encoding
<SliceSet sliceDistance='1'
size='1 1 1'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
SliceSet {
	sliceDistance 1
	size 1 1 1
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element