instantreality 1.0

Component:
Physics
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SliderJointD

Wrapper node for the ODE joint type slider. See www.ode.org for detailed description of the underlying engine.

Inheritance

Code

XML encoding
<SliderJointD axis='0 0 0'
loStop='-1e20'
hiStop='1e20'
vel='0'
fmax='0'
fudge='1'
bounce='0'
cfm='1e-5'
stopErp='0.2'
stopCfm='0'
force='0'
logFeature=''
 />
Classic encoding
SliderJointD {
	axis 0 0 0
	loStop -1e20
	hiStop 1e20
	vel 0
	fmax 0
	fudge 1
	bounce 0
	cfm 1e-5
	stopErp 0.2
	stopCfm 0
	force 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec3f axis SFVec3f inputOutput 0 0 0 slider axis
SFFloat loStop SFFloat inputOutput -1e20 (-inf, inf) low stop position
SFFloat hiStop SFFloat inputOutput 1e20 (-inf, inf) high stop position
SFFloat vel SFFloat inputOutput 0 (-inf, inf) get/set velocity
SFFloat fmax SFFloat inputOutput 0 [0, inf) maximum force applied to reach the desired velocity.
SFFloat fudge SFFloat inputOutput 1 [0, 1] fudge correction factor. If joint is too jumpy at stops, try reducing this.
SFFloat bounce SFFloat inputOutput 0 [0, 1] bounciness at stops
SFFloat cfm SFFloat inputOutput 1e-5 (0, 1] CFM (Constraint Force Mixing). See ode docs for explanations of CFM.
SFFloat stopErp SFFloat inputOutput 0.2 (0, 1] ERP value on stops. See ode docs for explanation of ERPs.
SFFloat stopCfm SFFloat inputOutput 0 (0, 1] CFM value on stops. See ode docs for explanation of CFM.
SFFloat force SFFloat inputOutput 0 [0, inf) apply force. resulting velocity depends on the mass of the connected bodies.
MFNode bodies MFNode initializeOnly Node the two bodies connected by this joint
SFVec3f force1Feedback SFVec3f outputOnly returns the computed force applied to body1 on each simulation step
SFVec3f force2Feedback SFVec3f inputOnly returns the computed force applied to body2 on each simulation step
SFVec3f torque1Feedback SFVec3f outputOnly returns the computed torque applied to body1 on each simulation step
SFVec3f torque2Feedback SFVec3f outputOnly returns the computed torque applied to body2 on each simulation step
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element