SoundCapture
supported on
Captures sound samples.
Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.
Inheritance
Code
XML encoding
<IOSensor type="SoundCapture" NumBuffers='4' Channels='1' BufferSize='250' Bits='8' Samplerate='22050' Device='0' />
Classic encoding
IOSensor {
	type "SoundCapture"
	NumBuffers "4"
	Channels "1"
	BufferSize "250"
	Bits "8"
	Samplerate "22050"
	Device "0"
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
| Bits | SFString | initializeOnly | 8 | |||
| BufferSize | SFString | initializeOnly | 250 | |||
| Channels | SFString | initializeOnly | 1 | |||
| Device | SFString | initializeOnly | 0 | A number starting at 0 specifying the device the SoundCapture Node should operate. | ||
| NumBuffers | SFString | initializeOnly | 4 | |||
| Samplerate | SFString | initializeOnly | 22050 | 
