StandardViewarea (Standard name: Viewarea)
The standard viewarea. Adds support color channels. This is usefule for example to configurered/green stereo rendering. The filtering is used for rendering andfor background drawing. In addtion it can be used to write the left and right buffer if the window has a quad buffer
Inheritance
Code
XML encoding
<StandardViewarea red='TRUE' green='TRUE' blue='TRUE' alpha='TRUE' leftBuffer='TRUE' rightBuffer='TRUE' enabled='TRUE' view='' background='' foreground='' environment='' user='' fog='' lowerLeft='0 0' upperRight='1 1' description='' grabFrames='0' grabFile='frame%04d.png' statisticLevel='0' keyPress='0' keyRelease='0' mousePress='0' mouseRelease='0' mouseMove='0 0' logFeature='' />
Classic encoding
StandardViewarea { red TRUE green TRUE blue TRUE alpha TRUE leftBuffer TRUE rightBuffer TRUE enabled TRUE view [""] background [""] foreground [""] environment [""] user [""] fog [""] lowerLeft 0 0 upperRight 1 1 description "" grabFrames 0 grabFile "frame%04d.png" statisticLevel 0 keyPress 0 keyRelease 0 mousePress 0 mouseRelease 0 mouseMove 0 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |