instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SurfaceShaderTexture

A texture reference that can be used as a child of SurfaceShader.

Inheritance

Code

XML encoding
<SurfaceShaderTexture textureCoordinatesId='0'
channelMask='DEFAULT'
isSRGB='FALSE'
logFeature=''
 />
Classic encoding
SurfaceShaderTexture {
	textureCoordinatesId 0
	channelMask "DEFAULT"
	isSRGB FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString channelMask SFString inputOutput DEFAULT Texture channels to use for this texture in the form of a glsl swizzle (e.g. "rgb", "abgr", "a")."DEFAULT" will use the default channels for the slot ("rgb" for colors and normals, "a" for alpha, shininess, ...).
SFBool isSRGB SFBool inputOutput FALSE Whether texture contains sRGB content and need to be linearized (NOT IMPLEMENTED!).
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode texture SFNode inputOutput SingleTexture The texture to use.
SFInt32 textureCoordinatesId SFInt32 inputOutput 0 Texture coordinate channel to use for this texture.
SFNode textureTransform SFNode inputOutput TextureTransform An optional texture transform.