instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

TextureCoordinate4D

The TextureCoordinate4D node is a geometry property node that specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (e.g., IndexedFaceSet and ElevationGrid) to map 3D textures to vertices.

Inheritance

Code

XML encoding
<TextureCoordinate4D point=''
logFeature=''
 />
Classic encoding
TextureCoordinate4D {
	point []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFVec4f point MFVec4f inputOutput vertex attribute data
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element