TextureGrabOverlay
Defines a single overlay for grabbing the framebuffer content into a texture. Overlays can only be uses as parts/childs of a Foreground node. Use a Foreground node to group overlays.
Inheritance
Code
XML encoding
<TextureGrabOverlay autoResize='TRUE' enabled='TRUE' exclusive='FALSE' logFeature='' />
Classic encoding
TextureGrabOverlay { autoResize TRUE enabled TRUE exclusive FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |