instantreality 1.0

Component:
EnvironmentalEffects
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureGrabOverlay

Defines a single overlay for grabbing the framebuffer content into a texture. Overlays can only be uses as parts/childs of a Foreground node. Use a Foreground node to group overlays.

Inheritance

Code

XML encoding
<TextureGrabOverlay autoResize='TRUE'
enabled='TRUE'
exclusive='FALSE'
logFeature=''
 />
Classic encoding
TextureGrabOverlay {
	autoResize TRUE
	enabled TRUE
	exclusive FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool autoResize SFBool inputOutput TRUE Automatically resize the texture when the viewport size changes.
SFBool enabled SFBool inputOutput TRUE flag to enable/disable the overlay
SFBool exclusive SFBool inputOutput FALSE defines if the overlay should be exclusive visible or not
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode texture SFNode inputOutput SingleTexture The texture to grab into. Hint: Use a SolidTexture.