instantreality 1.0

Component:
Texturing
Status:
partly implemented
Structure type:
concrete
Standard:
X3D3.2

TextureProperties

This node can be used to set the texture properties for a node with a textureProperties field. A texture with a TextureProperties node will ignore the repeatS and repeatT fields on the texture.

Inheritance

Code

XML encoding
<TextureProperties anisotropicDegree='1.0'
borderColor='0 0 0 0'
borderWidth='0'
boundaryModeS='REPEAT'
boundaryModeT='REPEAT'
boundaryModeR='REPEAT'
magnificationFilter='FASTEST'
minificationFilter='FASTEST'
textureCompression='FASTEST'
texturePriority='0'
generateMipMaps='FALSE'
internalFormat='auto'
logFeature=''
 />
Classic encoding
TextureProperties {
	anisotropicDegree 1.0
	borderColor 0 0 0 0
	borderWidth 0
	boundaryModeS "REPEAT"
	boundaryModeT "REPEAT"
	boundaryModeR "REPEAT"
	magnificationFilter "FASTEST"
	minificationFilter "FASTEST"
	textureCompression "FASTEST"
	texturePriority 0
	generateMipMaps FALSE
	internalFormat "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat anisotropicDegree SFFloat inputOutput 1.0 [1, infinity) The anisotropicDegree field describes the minimum degree of anisotropy to account for in texture filtering. A value of 1 implies no anisotropic filtering. Values above the system's maximum supported value will be clamped to the maximum allowed. Browsers are allowed to use higher values as seemed appropriate.
SFColorRGBA borderColor SFColorRGBA inputOutput 0 0 0 0 [0, 1] The borderColor field describes the color to use for border pixels.
SFInt32 borderWidth SFInt32 inputOutput 0 [0, 1] The borderWidth field describes the number of pixels to use for a texture border.
SFString boundaryModeR SFString inputOutput REPEAT [CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BOUNDARY, MIRRORED_REPEAT, REPEAT] The boundaryModeS field describes the way R texture coordinate boundaries are handled.
SFString boundaryModeS SFString inputOutput REPEAT [CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BOUNDARY, MIRRORED_REPEAT, REPEAT] The boundaryModeS field describes the way S texture coordinate boundaries are handled.
SFString boundaryModeT SFString inputOutput REPEAT [CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BOUNDARY, MIRRORED_REPEAT, REPEAT] The boundaryModeS field describes the way T texture coordinate boundaries are handled.
SFBool generateMipMaps SFBool inputOutput FALSE The generateMipMaps field describes whether mipmaps should be generated for the texture. Mipmaps are required for filtering modes with MIPMAP in their value.
SFString internalFormat SFString initializeOnly auto [auto, texture_red_type, texture_green_type, texture_blue_type, texture_alpha_type, texture_luminance_type, texture_intensity_type, texture_depth_type, unsigned_normalized, rgba32f, rgb32f, alpha32f, intensity32f, luminance32f, luminance_alpha32f, rgba16f, rgb16f, alpha16f, intensity16f, luminance16f, luminance_alpha16f] Necessary for floating point textures, or vertex shader texture look-ups with min/magFilter set to nearestXXX.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFString magnificationFilter SFString inputOutput FASTEST [AVG_PIXEL, DEFAULT, FASTEST, NEAREST_PIXEL, NICEST, nearest, linear] The magnificationFilter field describes the way textures are filtered when the image is smaller then the screen space representation.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString minificationFilter SFString inputOutput FASTEST [AVG_PIXEL, AVG_PIXEL_AVG_MIPMAP, AVG_PIXEL_NEAREST_MIPMAP, DEFAULT, FASTEST, NEAREST_PIXEL, NEAREST_PIXEL_AVG_MIPMAP, NEAREST_PIXEL_NEAREST_MIPMAP, NICEST, nearest, linear, nearest_mipmap_nearest, nearest_mipmap_linear, linear_mipmap_nearest, linear_mipmap_linear] The minificationFilter field describes the way textures are filtered when the image is larger then the screen space representation. Modes with MIPMAP in the name require mipmaps. If mipmaps are not provided, the mode shall pick the corresponding non-mipmapped mode (e.g., AVG_PIXEL_NEAREST_MIPMAP becomes AVG_PIXEL).
SFString textureCompression SFString inputOutput FASTEST [DEFAULT, FASTEST, HIGH, LOW, MEDIUM, NICEST] Defines the texture comporession mode.
SFFloat texturePriority SFFloat inputOutput 0 [0, 1] The texturePriority field describes the texture residence priority for allocating texture memory. Zero indicates the lowest priority and 1 indicates the highest priority.