instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
abstract
Standard:
X3D2.0

TextureTransform (Standard name: TextureTransformBase) (alias: TextureTransform2D)

Abstract base node for all texture transform nodes. TextureTransform nodes define a transformation which is applied to all texture-coordinate of a single texture-unit

Inheritance

Code

XML encoding
<TextureTransform logFeature=''
 />
Classic encoding
TextureTransform {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element